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Labeled marker positions are exposed via blueprint in client origin. Defaults to true (and updates dynamically). Actors are invisible if no associated rigid body definition from Motive. Added 'Hide on Invalid Definition' switch to rigid body actors. When enabled (defaults to false) labeled markers from Motive will be drawn in the scene. Added 'Draw Markers' switch to Client origin. Unreal Engine 4 Plugin 1.21 April 17, 2019 #Optixcam ocs3 download 32 bit#
Deprecated support for 32 bit platforms. Deprecated support for Andoird platforms. The "Hmd Rigid Body Id" property of client origin has been renamed to "Oculus Hmd Rigid Body Id", since it is only necessary for Oculus headsets. Unreal Engine 4 Plugin 1.22 November 5, 2019 This allows for quick modifications to bone locations of character. Added support for sockets in Bone Mapping tool. Added the ability to track partial skeletons from Motive such as hand old skeletons. Improved bone scaling in Bone Mapping tool making characters scaling more intuitive. Unreal Engine 4 Plugin 1.23 January 17, 2020 This ensures that only necessary information is streamed to the client minimizing wireless traffic. Added the ability to subscribe to data with Unicast connection to Motive. Added an additional plugin that helps reduce the perception of latency when using the OptiTrack OpenVR driver. Provides a smoother experience by adding the ability to compensate for noisy wireless environments. Unreal Engine 4 Plugin 1.24 April 22, 2020 Unreal Engine 4 Plugin 1.25 July 30, 2020 The initial plugin is limited to animating cameras and object files in Unreal Engine with optional timecode support. Added an additional plugin for Live Link. Unreal Engine 4 Plugin 2.25.1 December 3, 2020 Unreal Engine 4 Plugin 2.26 December 14, 2020
Added the ability to change the marker colors. Unreal Engine 4 Plugin 2.26.1 November 4, 2021 Put in checks for preventing a very infrequent crash with prerendering rigid bodies. Added longer wait times for rigid body subscription for overly congested networks. Live Link Skeletons - Added the ability to track skeletons using the Live Link plugin with bone remapping. Updated the plugin to use NatNet 4.0 files. #Optixcam ocs3 download windows#
Works with Unreal Engine 4.27 Windows 64-bit Unreal Engine 4 projects.Ĭhangelogs Unreal Engine 4 Plugin 2.27 August 24, 2021.
#Optixcam ocs3 download pro#
Works with Windows 64-bit, Steam VR, HTC VIVE and VIVE Pro.
#Optixcam ocs3 download driver#
OpenVR Driver 1.0.0 Details & Requirements. OpenVR Driver 2.0.0 Details & Requirements. OpenVR Driver 2.1.0 Details & Requirements. This allows the VIVE HMDs and controllers to be used with OptiTrack hardware. Suppressed the room setup/chaperone notification. Added support for rigid body subscription to reduce network traffic by only streaming necessary data via NatNet, thus further reducing latency (only compatible with Motive 2.2+). This provides a smooth tracking experience even with heavy occlusion and reduces latency. Removed the prompt about a newer version being installed when installing an older plugin (for future versions). Added the build version number to the configuration utility. Updated the plugin to wait for up to 2000 ms on rigid body subscription.
Increased IMU buffer to 50 ms to account for late frames due to noisy networks. Reduced the frequency of the Unicast 'keep alive' messages from 250 ms to 1000 ms, yielding 1/4 of the network traffic previously generated. Increased both the wait time and the number of attempts when subscribing to assets. Congested Network Improvements - Boosts performance for streaming a large number of assets and/or streaming through congested networks. SteamVR 1.17 and later - A bug with the HMD IMU data in SteamVR was fixed allowing support for SteamVR 1.17. VIVE Pro 2 - Added support for the VIVE Pro 2. HP Reverb - Added support for the HP Reverb. Updated the driver to use NatNet 4.0 files. HTC VIVE, VIVE Pro, VIVE Pro 2, Valve Index, and HP ReverbĬhangelogs OpenVR Driver 2.1.1 November 9, 2021.