wingkasce.blogg.se

E logical journey of the zoombinis.
E logical journey of the zoombinis.










e logical journey of the zoombinis.

is amused by the narrative aspects of this puzzle, as is R., who is also worried about getting all the Zoombinis across safely. He is surprised when that Zoombini is rejected. puts Zoombinis of "the same kind" on one bridge. Here we see evidence of further strategy, as R. Do they have the same color nose? Put him over here (pointing).

e logical journey of the zoombinis.

R: I just wish they could make it! Ok we have 1, 2, 3, 4, 5, 6, 7. Even though he's not a geek but at least he's still the same kind. is thinking about categories, attributes, and strategies for sorting - the mathematical emphases of this puzzle. However, even when developing categories that are not recognized by the game, R. also develops categories of Zoombinis unrecognized by the game, such as girls here and geeks, below. continues to develop his theories on using "twins." R. That way all of them could go up here and all the girls, look just like that. R: Just put her over here and put the same twin right there over there. sees and hears the cliff beginning to sneeze.) Oh man! R: You think she should go there? You think. And if they take this, then put the other twin. He articulates the goal of the puzzle (to get the Zoombinis across the bridge by seeing which Zoombini the bridges will take) as well as a strategy for doing so: once you get a Zoombini across, its twin will follow over the same bridge. The total time of this clip represents about 1 minute and 45 seconds. is explaining the game to C as they enter Level 1 with 8 pairs of "twin" Zoombinis. has played Zoombinis twice previously this is C's first time with the game. Solving this puzzle is like playing Guess My Rule - on Level 1 the game sorts the Zoombinis according to one characteristic - for example, all the Zoombinis with sunglasses go across the bottom bridge the rest (one-eyed, two open eyes, regular glasses, and droopy eyes) go across the top bridge. Zoombinis who are placed on the incorrect bridge are sneezed back by the Cliffs (this also removes one of the six pegs holding the bridges in place). Each Zoombini can go over only one of the two bridges. Players get six chances to get all 16 Zoombinis across a chasm. Logical Journey of the Zoombinis: Sample Dialogue












E logical journey of the zoombinis.